-- TombEngine settings file -- WARNING: Bad values could make your game unplayable; please follow reference guide attentively. local Flow = TEN.Flow local settings = Flow.Settings.new() settings.Animations.crouchRoll = true settings.Animations.crawlspaceSwandive = true settings.Animations.sprintJump = false settings.Animations.ledgeJumps = false settings.Animations.poseTimeout = 0 settings.Camera.binocularLightColor = Color(192, 192, 96) settings.Camera.lasersightLightColor = Color(255, 0, 0) settings.Camera.objectCollision = true settings.Flare.color = Color(128, 64, 0) settings.Flare.offset = Vec3(0, 0, 41) settings.Flare.range = 9 settings.Flare.timeout = 60 settings.Flare.lensflareBrightness = 0.5 settings.Flare.muzzleGlow = false settings.Flare.sparks = true settings.Flare.smoke = true settings.Flare.flicker = true settings.Flare.pickupCount = 12 settings.Gameplay.enableInventory = true settings.Gameplay.killPoisonedEnemies = true settings.Gameplay.targetObjectOcclusion = true settings.Graphics.ambientOcclusion = true settings.Graphics.skinning = true settings.Hud.statusBars = true settings.Hud.loadingBar = true settings.Hud.speedometer = true settings.Hud.pickupNotifier = true settings.Pathfinding.mode = PathfindingMode.ASTAR settings.Pathfinding.searchDepth = 5 settings.Pathfinding.escapeDistance = 5120 settings.Pathfinding.stalkDistance = 3072 settings.Pathfinding.predictionFactor = 15.0 settings.Pathfinding.collisionPenaltyThreshold = 1 settings.Pathfinding.collisionPenaltyCooldown = 6 settings.Pathfinding.moveableAvoidance = false settings.Pathfinding.staticMeshAvoidance = false settings.Pathfinding.verticalGeometryAvoidance = true settings.Pathfinding.waterSurfaceAvoidance = true settings.Pathfinding.verticalMovementSmoothing = true settings.Physics.gravity = 6 settings.Physics.swimVelocity = 50 settings.System.errorMode = Flow.ErrorMode.WARN settings.System.fastReload = true settings.System.multithreaded = true settings.UI.headerTextColor = Color(216, 117, 49) settings.UI.optionTextColor = Color(240, 220, 32) settings.UI.plainTextColor = Color(255, 255, 255) settings.UI.disabledTextColor = Color(128, 128, 128) settings.UI.shadowTextColor = Color(0, 0, 0) settings.UI.titleLogoPosition = Vec2(50, 20) settings.UI.titleLogoScale = 0.38 settings.UI.titleLogoColor = Color(255, 255, 255) settings.UI.titleMenuPosition = Vec2(50, 66) settings.UI.titleMenuScale = 1.0 settings.UI.titleMenuAlignment = Strings.DisplayStringOption.CENTER -- Hair[1] is normal player hair. Types [2] and [3] are for left and right young Lara hair. settings.Hair[1].rootMesh = 14 settings.Hair[1].offset = Vec3(-4, -4, -48) settings.Hair[1].indices = { 37, 39, 40, 38 } settings.Hair[2].rootMesh = 14 settings.Hair[2].offset = Vec3(-48, -48, -50) settings.Hair[2].indices = { 79, 78, 76, 77 } settings.Hair[3].rootMesh = 14 settings.Hair[3].offset = Vec3(48, -48, -50) settings.Hair[3].indices = { 68, 69, 70, 71 } -- Not all weapon settings are applicable to every weapon. Those which are not applicable -- for a particular weapon type are omitted. See documentation for more details. settings.Weapons[WeaponType.PISTOLS].accuracy = 8 settings.Weapons[WeaponType.PISTOLS].targetingDistance = 8192 settings.Weapons[WeaponType.PISTOLS].interval = 9 settings.Weapons[WeaponType.PISTOLS].waterLevel = 650 settings.Weapons[WeaponType.PISTOLS].flashDuration = 3 settings.Weapons[WeaponType.PISTOLS].flashRange = 9 settings.Weapons[WeaponType.PISTOLS].flashColor = Color(192, 128, 0) settings.Weapons[WeaponType.PISTOLS].damage = 1 settings.Weapons[WeaponType.PISTOLS].smoke = true settings.Weapons[WeaponType.PISTOLS].shell = true settings.Weapons[WeaponType.PISTOLS].muzzleFlash = true settings.Weapons[WeaponType.PISTOLS].muzzleGlow = false settings.Weapons[WeaponType.PISTOLS].muzzleOffset = Vec3(0, 120, 30) settings.Weapons[WeaponType.PISTOLS].colorizeMuzzleFlash = false settings.Weapons[WeaponType.PISTOLS].pickupCount = 30 settings.Weapons[WeaponType.REVOLVER].accuracy = 8 settings.Weapons[WeaponType.REVOLVER].targetingDistance = 8192 settings.Weapons[WeaponType.REVOLVER].interval = 16 settings.Weapons[WeaponType.REVOLVER].waterLevel = 650 settings.Weapons[WeaponType.REVOLVER].flashDuration = 3 settings.Weapons[WeaponType.REVOLVER].flashRange = 9 settings.Weapons[WeaponType.REVOLVER].flashColor = Color(192, 128, 0) settings.Weapons[WeaponType.REVOLVER].damage = 21 settings.Weapons[WeaponType.REVOLVER].alternateDamage = 21 settings.Weapons[WeaponType.REVOLVER].smoke = true settings.Weapons[WeaponType.REVOLVER].shell = false settings.Weapons[WeaponType.REVOLVER].muzzleFlash = true settings.Weapons[WeaponType.REVOLVER].muzzleGlow = false settings.Weapons[WeaponType.REVOLVER].muzzleOffset = Vec3(-10, 130, 65) settings.Weapons[WeaponType.REVOLVER].colorizeMuzzleFlash = false settings.Weapons[WeaponType.REVOLVER].pickupCount = 6 settings.Weapons[WeaponType.UZIS].accuracy = 8 settings.Weapons[WeaponType.UZIS].targetingDistance = 8192 settings.Weapons[WeaponType.UZIS].interval = 3 settings.Weapons[WeaponType.UZIS].waterLevel = 650 settings.Weapons[WeaponType.UZIS].flashDuration = 2 settings.Weapons[WeaponType.UZIS].flashRange = 9 settings.Weapons[WeaponType.UZIS].flashColor = Color(192, 128, 0) settings.Weapons[WeaponType.UZIS].damage = 1 settings.Weapons[WeaponType.UZIS].smoke = true settings.Weapons[WeaponType.UZIS].shell = true settings.Weapons[WeaponType.UZIS].muzzleFlash = true settings.Weapons[WeaponType.UZIS].muzzleGlow = false settings.Weapons[WeaponType.UZIS].muzzleOffset = Vec3(0, 110, 40) settings.Weapons[WeaponType.UZIS].colorizeMuzzleFlash = false settings.Weapons[WeaponType.UZIS].pickupCount = 30 settings.Weapons[WeaponType.SHOTGUN].accuracy = 10 settings.Weapons[WeaponType.SHOTGUN].targetingDistance = 8192 settings.Weapons[WeaponType.SHOTGUN].waterLevel = 500 settings.Weapons[WeaponType.SHOTGUN].flashDuration = 3 settings.Weapons[WeaponType.SHOTGUN].flashRange = 12 settings.Weapons[WeaponType.SHOTGUN].flashColor = Color(192, 128, 0) settings.Weapons[WeaponType.SHOTGUN].damage = 3 settings.Weapons[WeaponType.SHOTGUN].smoke = true settings.Weapons[WeaponType.SHOTGUN].shell = true settings.Weapons[WeaponType.SHOTGUN].muzzleFlash = false settings.Weapons[WeaponType.SHOTGUN].muzzleGlow = false settings.Weapons[WeaponType.SHOTGUN].muzzleOffset = Vec3(0, 210, 40) settings.Weapons[WeaponType.SHOTGUN].colorizeMuzzleFlash = false settings.Weapons[WeaponType.SHOTGUN].pickupCount = 6 settings.Weapons[WeaponType.HK].accuracy = 4 settings.Weapons[WeaponType.HK].targetingDistance = 12288 settings.Weapons[WeaponType.HK].waterLevel = 500 settings.Weapons[WeaponType.HK].flashDuration = 2 settings.Weapons[WeaponType.HK].flashRange = 12 settings.Weapons[WeaponType.HK].flashColor = Color(192, 128, 0) settings.Weapons[WeaponType.HK].damage = 4 settings.Weapons[WeaponType.HK].alternateDamage = 4 settings.Weapons[WeaponType.HK].smoke = true settings.Weapons[WeaponType.HK].shell = true settings.Weapons[WeaponType.HK].muzzleFlash = true settings.Weapons[WeaponType.HK].muzzleGlow = false settings.Weapons[WeaponType.HK].muzzleOffset = Vec3(0, 220, 102) settings.Weapons[WeaponType.HK].colorizeMuzzleFlash = false settings.Weapons[WeaponType.HK].pickupCount = 30 settings.Weapons[WeaponType.CROSSBOW].targetingDistance = 8192 settings.Weapons[WeaponType.CROSSBOW].waterLevel = 500 settings.Weapons[WeaponType.CROSSBOW].damage = 5 settings.Weapons[WeaponType.CROSSBOW].alternateDamage = 20 settings.Weapons[WeaponType.CROSSBOW].pickupCount = 10 settings.Weapons[WeaponType.GRENADE_LAUNCHER].targetingDistance = 8192 settings.Weapons[WeaponType.GRENADE_LAUNCHER].waterLevel = 500 settings.Weapons[WeaponType.GRENADE_LAUNCHER].damage = 20 settings.Weapons[WeaponType.GRENADE_LAUNCHER].smoke = true settings.Weapons[WeaponType.GRENADE_LAUNCHER].pickupCount = 10 settings.Weapons[WeaponType.ROCKET_LAUNCHER].targetingDistance = 8192 settings.Weapons[WeaponType.ROCKET_LAUNCHER].waterLevel = 500 settings.Weapons[WeaponType.ROCKET_LAUNCHER].damage = 30 settings.Weapons[WeaponType.ROCKET_LAUNCHER].smoke = true settings.Weapons[WeaponType.ROCKET_LAUNCHER].pickupCount = 1 settings.Weapons[WeaponType.HARPOON_GUN].targetingDistance = 8192 settings.Weapons[WeaponType.HARPOON_GUN].damage = 6 settings.Weapons[WeaponType.HARPOON_GUN].pickupCount = 10 Flow.SetSettings(settings)