:config:
  segments:
    - [0x07, 0xBFA740]
  header:
    code:
      - '#include "assets/ast_warp_zone.h"'
    header:
      - '#include "gfx.h"'
      - '#include "sf64object.h"'

aWzSxEnemy1DL:
  { type: GFX, offset: 0x7000000, symbol: aWzSxEnemy1DL }

aWzGateDL:
  { type: GFX, offset: 0x7000280, symbol: aWzGateDL }

aWzMeteor2DL:
  { type: GFX, offset: 0x70008F0, symbol: aWzMeteor2DL }

D_WZ_7000260:
  { type: TEXTURE, ctype: u16, format: RGBA16, width: 4, height: 4, offset: 0x7000260, symbol: D_WZ_7000260 }

D_WZ_7000A30:
  { type: TEXTURE, ctype: u8, format: CI4, width: 32, height: 32, offset: 0x7000A30, symbol: D_WZ_7000A30, tlut: 0x7000C30 }

D_WZ_7000C30:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x7000C30, symbol: D_WZ_7000C30 }

aWzPillar1DL:
  { type: GFX, offset: 0x7000C40, symbol: aWzPillar1DL }

aWzMeteor1DL:
  { type: GFX, offset: 0x7000E80, symbol: aWzMeteor1DL }

aWzPillar2DL:
  { type: GFX, offset: 0x70010E0, symbol: aWzPillar2DL }

D_WZ_7001540:
  { type: GFX, offset: 0x7001540, symbol: D_WZ_7001540 }

D_WZ_70015D0:
  { type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x70015D0, symbol: D_WZ_70015D0 }