:config:
  segments:
    - [0x06, 0xA4FBB0]
  header:
    code:
      - '#include "assets/ast_sector_z.h"'
    header:
      - '#include "gfx.h"'
      - '#include "sf64object.h"'
      - '#include "sf64level.h"'
      - '#include "sf64event.h"'
      - '#include "sf64player.h"'
      - '#include "sf64audio_external.h"'
      - '#include "sf64mesg.h"'

# Sector Z: Combat Zone
aSzTitleCardTex:
  { type: TEXTURE, ctype: u8, format: IA8, width: 176, height: 12, offset: 0x6000000, symbol: aSzTitleCardTex }

# One of the so called "Boss titles", unused in the game. A version of the same thing
# seems to have been implemented in the 3DS version.
# The text in japanese translates to:

# Interspace anti-ship missile
# Macbeth B
D_SZ_6000840:
  { type: TEXTURE, ctype: u8, format: IA8, width: 104, height: 26, offset: 0x6000840, symbol: D_SZ_6000840 }

# Great Fox icon showed in the Radar
D_SZ_60012D0:
  { type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 9, offset: 0x60012D0, symbol: D_SZ_60012D0 }

aSzSpaceJunk1DL:
  { type: GFX, offset: 0x6001360, symbol: aSzSpaceJunk1DL }

aSzSpaceJunk2DL:
  { type: GFX, offset: 0x6001A10, symbol: aSzSpaceJunk2DL }

D_SZ_6001C80:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06001C80, symbol: D_SZ_6001C80, tlut: 0x06001D80 }

D_SZ_6001D80:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06001D80, symbol: D_SZ_6001D80 }

aSzSpaceJunk3DL:
  { type: GFX, offset: 0x6001DA0, symbol: aSzSpaceJunk3DL }

D_SZ_60025F0:
  { type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60025F0, symbol: D_SZ_60025F0, tlut: 0x060029F0 }

D_SZ_60029F0:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 240, offset: 0x060029F0, symbol: D_SZ_60029F0 }

D_SZ_6002BD0:
  { type: TEXTURE, ctype: u8, format: CI8, width: 8, height: 8, offset: 0x06002BD0, symbol: D_SZ_6002BD0, tlut: 0x06002C10 }

D_SZ_6002C10:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06002C10, symbol: D_SZ_6002C10 }

D_SZ_6002C30:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06002C30, symbol: D_SZ_6002C30, tlut: 0x06002D30 }

D_SZ_6002D30:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 88, offset: 0x06002D30, symbol: D_SZ_6002D30 }

D_SZ_6002DE0:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06002DE0, symbol: D_SZ_6002DE0, tlut: 0x06002EE0 }

D_SZ_6002EE0:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 80, offset: 0x06002EE0, symbol: D_SZ_6002EE0 }

aSzBackgroundDL:
  { type: GFX, offset: 0x6002F80, symbol: aSzBackgroundDL }

# Sector Z Background
aSzBackgroundTex:
  { type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06003010, symbol: aSzBackgroundTex }

D_SZ_6004010:
  { type: GFX, offset: 0x6004010, symbol: D_SZ_6004010 }

D_SZ_60041F8:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x060041F8, symbol: D_SZ_60041F8, tlut: 0x060042F8 }

D_SZ_60042F8:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 24, offset: 0x060042F8, symbol: D_SZ_60042F8 }

aSzMissileMark:
  { type: GFX, offset: 0x6004330, symbol: aSzMissileMark }

D_SZ_6004458:
  { type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 8, offset: 0x06004458, symbol: D_SZ_6004458, tlut: 0x06004558 }

D_SZ_6004558:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x06004558, symbol: D_SZ_6004558 }

aSzMissileRadarMarkDL:
  { type: GFX, offset: 0x6004570, symbol: aSzMissileRadarMarkDL }

aSzSpaceJunk4DL:
  { type: GFX, offset: 0x60045E0, symbol: aSzSpaceJunk4DL }

D_SZ_60047E0:
  { type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60047E0, symbol: D_SZ_60047E0 }

aSzInvaderIIIDL:
  { type: GFX, offset: 0x6004FE0, symbol: aSzInvaderIIIDL }

aSzInvaderIIITex2:
  { type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x060054E0, symbol: aSzInvaderIIITex2, tlut: 0x060058E0 }

aSzInvaderIIITex2TLUT:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 240, offset: 0x060058E0, symbol: aSzInvaderIIITex2TLUT }

aSzInvaderIIITex1:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06005AC0, symbol: aSzInvaderIIITex1, tlut: 0x06005BC0 }

aSzInvaderIIITex1TLUT:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 24, offset: 0x06005BC0, symbol: aSzInvaderIIITex1TLUT }

D_SZ_6005BF0:
  { type: GFX, offset: 0x6005BF0, symbol: D_SZ_6005BF0 }

D_SZ_6006090:
  { type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x06006090, symbol: D_SZ_6006090, tlut: 0x06006490 }

D_SZ_6006490:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 232, offset: 0x06006490, symbol: D_SZ_6006490 }

D_SZ_6006660:
  { type: GFX, offset: 0x6006660, symbol: D_SZ_6006660 }

D_SZ_6006780:
  { type: GFX, offset: 0x6006780, symbol: D_SZ_6006780 }

D_SZ_6006A30:
  { type: GFX, offset: 0x6006A30, symbol: D_SZ_6006A30 }

D_SZ_6006BD8:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06006BD8, symbol: D_SZ_6006BD8, tlut: 0x06006CD8 }

D_SZ_6006CD8:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06006CD8, symbol: D_SZ_6006CD8 }

aSzMissileAnim:
  { type: SF64:ANIM, offset: 0x6006D64, symbol: aSzMissileAnim }

aSzMissileSkel: 
  { type: SF64:SKELETON, offset: 0x6006E50, symbol: aSzMissileSkel }

D_SZ_6006E70:
  { type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 }

D_SZ_6006EB4:
  { type: SF64:OBJECT_INIT, offset: 0x6006EB4, symbol: D_SZ_6006EB4 }

D_SZ_6007558:
  {type: SF64:COLPOLY, count: 316, offset: 0x6007558, symbol: D_SZ_6007558, mesh_symbol: D_SZ_OFFSET }

aSZMissileHitbox:
  { type: SF64:HITBOX, offset: 0x6009230, symbol: aSZMissileHitbox }

aSzSpaceJunk3Hitbox:
  { type: SF64:HITBOX, offset: 0x600924C, symbol: aSzSpaceJunk3Hitbox }

aSzSpaceJunk1Hitbox:
  { type: SF64:HITBOX, offset: 0x60092E8, symbol: aSzSpaceJunk1Hitbox }

aSzGreatFoxHitbox:
  { type: SF64:HITBOX, offset: 0x6009388, symbol: aSzGreatFoxHitbox }

# size = 0x93B0