# Starship

## Discord

Official Discord: https://discord.com/invite/shipofharkinian

If you're having any trouble after reading through this `README`, feel free ask for help in the Starship Support text channels. Please keep in mind that we do not condone piracy.

# Quick Start

Starship does not include any copyrighted assets.  You are required to provide a supported copy of the game.

### 1. Verify your ROM dump
The supported ROMs are US 1.0 and US 1.1 Rev A versions. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. 

The SHA-1 hash for a US 1.0 ROM is D8B1088520F7C5F81433292A9258C1184AFA1457.
The SHA-1 hash for a US 1.1 ROM is 09F0D105F476B00EFA5303A3EBC42E60A7753B7A.

Starship also supports voice language replacement use from both EU (Lylat) and JP (Japanese) when used in conjunction with an US ROM.
Note: JP and EU versions of the game are not supported for the base asset O2R creation, a US ROM must be used for it.

### 2. Verify your ROM is in .z64 format
Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php

### 2. Download Starship from [Releases](https://github.com/HarbourMasters/Starship/releases)

### 3. Generating the OTR from the ROM and Play!
#### Windows
* Extract every file from the zip into a folder of your choosing.
* Run starship.exe and select your US 1.0 or US 1.1 ROM.

#### Linux
* Extract every file from the zip into a folder of your choosing.
* Execute starship.appimage. You may have to chmod +x the appimage via terminal.

#### MacOS
* Extract every file from the zip into a folder of your choosing.
* Run starship and select your US 1.0 or US 1.1 ROM.

#### Nintendo Switch
* Run one of the PC releases to generate an `sf64.o2r` file. After launching the game on PC, you will be able to find these files in the same directory as `starship.exe` or `starship.appimage`.
* Copy the files to your sd card

# Configuration

### Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |

### Other shortcuts
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |

### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart.  If you're having an issue with crashing, you can change the API in the `starship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.

# Custom Assets

Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.

If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools:
* [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro)
* [**fast64 - Blender plugin (Note that MM is not fully supported at this time)**](https://github.com/HarbourMasters/fast64)

# Development
### Building

If you want to manually compile Starship, please consult the [building instructions](https://github.com/HarbourMasters/Starship/blob/main/docs/BUILDING.md).

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Special Thanks:

ZeldaRET : for teaching me the fundamental knowledge of N64 decompilation.

Decompals : for helping in the initial disassembly and decompilation of the game.

HM64 Team : for creating Libultraship and helping with various issues.

DarioSamo : for providing important fixes to the renderer and information about the inner workings of the game graphics system.

garrettjoecox : for contributing with interpolation fixes to this port.

inspectredc : for contributing to the SF64 decompilation project.

Lywx : for co-developing this port as a lead and creating Torch asset extraction system.

m4xw : for helping with audio issues in this port.

Malkierian : for contributing with important fixes to this port.

petrie911 : for contributing to the SF64 decompilation project as a lead.

Ryan-Myers : for contributing to the SF64 decompilation project.

Thar0 : for contributing with an improved Starfield that can be interpolated to any framerate.

TheBoy181 : for contributing to this project with various widescreen enhancements such as level floors, an extended Starfield among other things.

Wiseguy : for providing important information about the inner workings of the N64 platform, as well as helping with the decompilation process.